Player Name: Elly
Player E-Mail: tigerphoenix[at]gmail[dot]com
Player Plurk/AIM/DW (optional):
tigerphoenix/luvinanellyvator/
tigerphoenix (rarely used)
Invited By: Lisa
Character Name: Lady Maydril val Mandrian
Character Canon: Original
Character Journal:
drowpaladin
Canon Point Character is Taken From: A year after preventing Al Shiana's secession.
Importing Game CR (Y/N and Which Game): Yes, Transmigration 9.
If OC, a brief summary of their history: Maydril val Mandrian is the firstborn child of a landless Knight; Nicholas val Mandrian,the ambassadorial envoy to a bustling nexus-point city, and Phaelirra Arabani, a former noble drow female. She spent her early childhood either being taken to the Temple of the Dark Lady of the Dance, where her mother served as handmaiden (and she was doted on by all the drow females), or spending time at her father's knee, watching and learning about diplomacy. She excelled at her basic studies--languages, arithmatic, that sort of thing. On her fourth birthday, her parents gifted her with a practice blade, and between the Temple weaponsmasters and the Embassy's swordsmen, she began to learn the art of warfare.
At the age of twelve, she was Tested, to see where her magical abilities lay, if she possessed any at all. She had already mastered the little magic of faerie fire instilled by her Drow heritage. Maydril was found to have the abilities of a Paladin, like her father before her, and thus was made squire to the Paladin Lord, Lady Erzebet von Rioght. She spent a year learning the intricacies of her new magic at the knee of the Paladin Lord, before it was arranged for her to be sent to the Knights Academy in Servryn. This is where she met Everry von Dalis, a White Knight squire of no small talent. Maydril was smitten instantly, while Everry was certain that he was not the one her interest was in, but his older brother, Farren, another Paladin.
It took her a year to convince Everry that he was wrong. Unfortunately, by that time, one of the smaller Anberan counties was threatening to secede from the Kingdom. Nicholas, Maydril's father, was arranging to send her back home for her own safety, while he and Lady Erzebet would go to al Shiana county and attempt to quell the disturbance there. Maydril refused to go home, arguing that it might be a good chance to see if she could use what she'd been taught. Her father acquiesced, and while the adults worked to have diplomatic concessions made, Maydril met the crown prince. He, to her chagrin, was smitten, and to the uproar of his court and his mother, the Queen Regent, attempted to woo Maydril. She wasn't thrilled about the prospect, either. After a good bit of rebuffing and the appearance of the daughter of al Siana county's lord, May set the prince and the girl up. Luckily for her, they hit it off. Their betrothal paved the way for a peace accord between the Kingdom of Anberas and its rogue county, preventing the secession.
It almost seemed an anticlimax to return to the capital city and resume her studies, but that she did, despite (what she believes is) a strange dream of a ship that travelled through the stars, and its claim that her world was destroyed. How could she still be at the Academy, if that had happened? Concerned about her sanity, she contacted the Warmaster, Andrian de Veris, who was also talented in the Psi school. After a thorough, discreet examination, he assured Maydril that she wasn't going insane. He did not tell her that those "dreams" seemed to be intact memories, however, as he had no way of explaining that.
Personality: Descended from Servryn nobility, Maydril takes her role as a Knight seriously (even if it's a future Knight). People are important to her. That said, she's still a teenager, which means she has immature moments, wants to have fun, and sometimes shows off a bit. She isn't as carefree as her father Nicholas was before he was cursed--nor is she as dour and serious as her drow mother, Phaelirra. Her serious mien is drawn from her mother's influence, though. At heart, May is, or tries to be, a good, moral person, trying to do what she views as right. While she is devout and worships the goddess Elee, being a follower of the goddess of idealism means the path can be a solitary one, discouraging proselytizing.
Maydril is very friendly at heart. She tends to believe there's good in everyone, until they prove her wrong (and oh, the disappointment!). She hasn't precisely been sheltered all her life, but being a young noble lady and a squire, she's been a bit more protected than a young person without her rank would be. When overwhelmed, she can be rather shy and retreat into herself, but if May feels comfortable, she is gentle, sweet, and kind.
Writing Sample: Anything to make that sale...
Character Special Abilities (can be a link to Wiki): Paladins of Servryn have three different 'schools' of magical ability. Life, Psi, and Holy. At sixteen, Maydril has a firm grasp on the basics. This means that under Life magic, she can do some body alteration, minor shapeshifting, and a good amount of healing. She has done deep studying into the healing abilities the Life school grants, practically specializing in that. She should be able to speak to animals and plants as well, but she has had no real results speaking to plants. Animals, on the other hand, are easier to understand for her. She's been practicing.
The extent of her knowledge of Psi magic is a solid ability with her own mental shields, telepathy, and empathy. She has gained training in hostile projection, but prefers to use that sort of thing only when necessary. She can mentally "shout" to disorient someone, but obviously that would only work on something or someone with a brain. Unfortunately, the practices of telekinesis are still beyond her.
Maydril's Holy magic knowledge extends mostly to shields against offensive magic or physical attacks. She can enchant her own and other items with Holy magic, though only her own items will have any degree of permanence. (Others' would last, say, a scene at best.) She also has knowledge of blessings of various types, notably against other types of Knightly magic. Since the other three schools are Elemental, Black, and Death magic, there's probably some cover for many of the spells other characters might be using. Then again, May's abilities are intermediate at best, so it's doubtful she'd be winning any magical battles any time soon. Most Holy (and Black and Death) spells involve spell invocations for casting. Life and Psi involve meditation. Elemental uses a complex rune-building system. Maydril's powers are strictly under Life, Holy, and Psi though, because as a Paladin she cannot access the other three schools at all.
Because her mother was of drow nobility, Maydril has two magic-like abilities. She can levitate for short periods of time. This would be handy if she, say, had to jump off a three or four story building, but would not be likely to work off of anything larger. Or she's going to wind up hurt. In theory, she's supposed to be able to float up with it as well. However, she's not convinced she can, despite seeing full-blooded drow, males and females, doing so. Her second ability is faerie fire, which is mostly useful in darkness like a sort of light-based smoke flare. She did use it to light up the lace on the Duchess of al Shiana's dress, and make the Crown Prince of Anberas notice her. In short, it's not a damaging ability.
As a half-elf, her senses are a bit better than a normal human's. She is immune to sleep spells, but psionic attacks or a good old rap to the back of the head will knock her out easily.
Items/Pets Characters Will Arrive With: Full suit of armor including padding beneath, two-handed sword, backpack with whetstone, a canteen, eating knife, flint and steel, iron pot, and a week's worth of unimpressive travel rations.
Player E-Mail: tigerphoenix[at]gmail[dot]com
Player Plurk/AIM/DW (optional):
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Invited By: Lisa
Character Name: Lady Maydril val Mandrian
Character Canon: Original
Character Journal:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Canon Point Character is Taken From: A year after preventing Al Shiana's secession.
Importing Game CR (Y/N and Which Game): Yes, Transmigration 9.
If OC, a brief summary of their history: Maydril val Mandrian is the firstborn child of a landless Knight; Nicholas val Mandrian,the ambassadorial envoy to a bustling nexus-point city, and Phaelirra Arabani, a former noble drow female. She spent her early childhood either being taken to the Temple of the Dark Lady of the Dance, where her mother served as handmaiden (and she was doted on by all the drow females), or spending time at her father's knee, watching and learning about diplomacy. She excelled at her basic studies--languages, arithmatic, that sort of thing. On her fourth birthday, her parents gifted her with a practice blade, and between the Temple weaponsmasters and the Embassy's swordsmen, she began to learn the art of warfare.
At the age of twelve, she was Tested, to see where her magical abilities lay, if she possessed any at all. She had already mastered the little magic of faerie fire instilled by her Drow heritage. Maydril was found to have the abilities of a Paladin, like her father before her, and thus was made squire to the Paladin Lord, Lady Erzebet von Rioght. She spent a year learning the intricacies of her new magic at the knee of the Paladin Lord, before it was arranged for her to be sent to the Knights Academy in Servryn. This is where she met Everry von Dalis, a White Knight squire of no small talent. Maydril was smitten instantly, while Everry was certain that he was not the one her interest was in, but his older brother, Farren, another Paladin.
It took her a year to convince Everry that he was wrong. Unfortunately, by that time, one of the smaller Anberan counties was threatening to secede from the Kingdom. Nicholas, Maydril's father, was arranging to send her back home for her own safety, while he and Lady Erzebet would go to al Shiana county and attempt to quell the disturbance there. Maydril refused to go home, arguing that it might be a good chance to see if she could use what she'd been taught. Her father acquiesced, and while the adults worked to have diplomatic concessions made, Maydril met the crown prince. He, to her chagrin, was smitten, and to the uproar of his court and his mother, the Queen Regent, attempted to woo Maydril. She wasn't thrilled about the prospect, either. After a good bit of rebuffing and the appearance of the daughter of al Siana county's lord, May set the prince and the girl up. Luckily for her, they hit it off. Their betrothal paved the way for a peace accord between the Kingdom of Anberas and its rogue county, preventing the secession.
It almost seemed an anticlimax to return to the capital city and resume her studies, but that she did, despite (what she believes is) a strange dream of a ship that travelled through the stars, and its claim that her world was destroyed. How could she still be at the Academy, if that had happened? Concerned about her sanity, she contacted the Warmaster, Andrian de Veris, who was also talented in the Psi school. After a thorough, discreet examination, he assured Maydril that she wasn't going insane. He did not tell her that those "dreams" seemed to be intact memories, however, as he had no way of explaining that.
Personality: Descended from Servryn nobility, Maydril takes her role as a Knight seriously (even if it's a future Knight). People are important to her. That said, she's still a teenager, which means she has immature moments, wants to have fun, and sometimes shows off a bit. She isn't as carefree as her father Nicholas was before he was cursed--nor is she as dour and serious as her drow mother, Phaelirra. Her serious mien is drawn from her mother's influence, though. At heart, May is, or tries to be, a good, moral person, trying to do what she views as right. While she is devout and worships the goddess Elee, being a follower of the goddess of idealism means the path can be a solitary one, discouraging proselytizing.
Maydril is very friendly at heart. She tends to believe there's good in everyone, until they prove her wrong (and oh, the disappointment!). She hasn't precisely been sheltered all her life, but being a young noble lady and a squire, she's been a bit more protected than a young person without her rank would be. When overwhelmed, she can be rather shy and retreat into herself, but if May feels comfortable, she is gentle, sweet, and kind.
Writing Sample: Anything to make that sale...
Character Special Abilities (can be a link to Wiki): Paladins of Servryn have three different 'schools' of magical ability. Life, Psi, and Holy. At sixteen, Maydril has a firm grasp on the basics. This means that under Life magic, she can do some body alteration, minor shapeshifting, and a good amount of healing. She has done deep studying into the healing abilities the Life school grants, practically specializing in that. She should be able to speak to animals and plants as well, but she has had no real results speaking to plants. Animals, on the other hand, are easier to understand for her. She's been practicing.
The extent of her knowledge of Psi magic is a solid ability with her own mental shields, telepathy, and empathy. She has gained training in hostile projection, but prefers to use that sort of thing only when necessary. She can mentally "shout" to disorient someone, but obviously that would only work on something or someone with a brain. Unfortunately, the practices of telekinesis are still beyond her.
Maydril's Holy magic knowledge extends mostly to shields against offensive magic or physical attacks. She can enchant her own and other items with Holy magic, though only her own items will have any degree of permanence. (Others' would last, say, a scene at best.) She also has knowledge of blessings of various types, notably against other types of Knightly magic. Since the other three schools are Elemental, Black, and Death magic, there's probably some cover for many of the spells other characters might be using. Then again, May's abilities are intermediate at best, so it's doubtful she'd be winning any magical battles any time soon. Most Holy (and Black and Death) spells involve spell invocations for casting. Life and Psi involve meditation. Elemental uses a complex rune-building system. Maydril's powers are strictly under Life, Holy, and Psi though, because as a Paladin she cannot access the other three schools at all.
Because her mother was of drow nobility, Maydril has two magic-like abilities. She can levitate for short periods of time. This would be handy if she, say, had to jump off a three or four story building, but would not be likely to work off of anything larger. Or she's going to wind up hurt. In theory, she's supposed to be able to float up with it as well. However, she's not convinced she can, despite seeing full-blooded drow, males and females, doing so. Her second ability is faerie fire, which is mostly useful in darkness like a sort of light-based smoke flare. She did use it to light up the lace on the Duchess of al Shiana's dress, and make the Crown Prince of Anberas notice her. In short, it's not a damaging ability.
As a half-elf, her senses are a bit better than a normal human's. She is immune to sleep spells, but psionic attacks or a good old rap to the back of the head will knock her out easily.
Items/Pets Characters Will Arrive With: Full suit of armor including padding beneath, two-handed sword, backpack with whetstone, a canteen, eating knife, flint and steel, iron pot, and a week's worth of unimpressive travel rations.